0.35 is out!


Version 0.35

The word count is now over 315,000 words!

New content:
New encounter with one of the vampires if you have met them before.
A chance to investigate your suspect for who is behind Lisa's murder. This can go multiple ways depending on who your suspect is and how your skill checks turn out!
A new adventure with Eric and Wolfram!
The Tisdale Manor is now in the game. You'll see it if you investigate Joshua!
More secrets to discover, perhaps even the identity of the Mastermind behind all the events in the game!


Tweaks:

 

Bug fixes:
Fixed a fairly major bug from the last update. New players don't need to worry about it but it did necessitate me adding in a scene where the PC picks their suspects again.
Fixed a bug where the player can get stuck in the Sheriff's office if they're late to work. Or go in when it's their day off.
If you weren't being blackmailed by Ray and had the key on Saturday, you could be blackmailed by him but I did the day calculation wrong. That should be fixed now so Ray blackmail will happen on Monday as it should.

Files

Shadows Over Solomon Falls 0.35.zip Play in browser
Nov 24, 2023

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Comments

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(+2)

Not sure if it's happening for anyone else, but I can't seem to progress after meeting the Cthulu monster (the one who last says "Nnnnooo...ssshhhtttaaaayyyyyy...."). Game shows the picture of him/it but there's no dialogue to continue the game and any inputs won't progress things either.

(+1)

So, this is embarrassing. The Cthulhu monster part is actually from 0.4. When I uploaded to Itch.io I was working on 0.4 already and forgot to disable access to that scene and put an end of content banner up. So...you all get that incomplete scene.

(1 edit)

Is the huge stat boost that you get for thievery on the last day intentional? All the other skills only got small increases when chosen

No it's not intentional. Perhaps you also raised one of the stats thievery uses?

My stats before:
Body: 25 Awareness: 25 Charisma: 15 Karma: 20 Smarts: 15
Persuasion: 51 Investigation: 48 Thievery: 60 Fitness: 62

My stats after choosing to improve thievery:
Body: 25 Awareness: 25 Charisma: 15 Karma: 20 Smarts: 15
Persuasion: 51 Investigation: 48 Thievery: 99 Fitness: 62

Was this in the night before your dream? If I did my calculations right your thievery should be 62. I have no idea why it is showing as 99. That's quite the bizarre bug. 

Yup. The stats stay the same throughout the rest of the day making the thievery check later on pretty easy. I tried it on an entirely new playthrough and got a similiar increase that put me over 100

I see what it is. All the other skills use a mix of attributes and karma to set their levels. Thievery uses fitness though. It looks like I just had a massive brain fart as it is originally set to body but during level up uses fitness. Thus if you have a high fitness it gives a big boost to thievery. I've fixed it now so going forward it'll be correct.